In the latest episode of my SoloDark series, I’m creating my dungeon map. Since I’m both the GM and the player, I rely on randomisation to ensure the rooms and difficulty aren’t influenced by my own preferences.
Some rolls turn out great, while others… we’d prefer not to talk about those! Neverthess, I prefer it that way, I’d happily take poor rolls than building a dungeon that fits my ideal and is biased.
In the upcoming session, I’ll be putting my characters and the dungeon through their paces as I play through my SoloDark adventure. I’m excited to take you along on this journey through the mini Shadowdark world I’m shaping.