I’m planning a Dungeons & Dragons (D&D) campaign from the ground up and will be providing an overview of the different stages of game design—from conceptualising characters to designing treasure items, and crafting a detailed game map.
When building an adventure, it’s important to also understand the fundamentals of game design—especially within the context of tabletop role-playing games.
Game design is a balance of storytelling, mechanics, and creativity, with an emphasis on crafting an enjoyable experience.
A successful adventure, relies on how well these components are integrated. As a DM or GM, understanding how to strike a balance between these elements is what gives way to a memorable and immersive session.