In today’s video, I will be writing scene 3 of my Tudor homebrew game. The players have finally entered the tower and encountered Jonesy, a seasoned half-elf bard. Is he a friend or foe? Only the unfolding story will reveal the answer.
As with my previous content, I will break down the process of writing this scene, focusing on the underlying structure I use. This analysis is designed to assist both experienced and novice Game Masters (GMs) or game writers in organising their ideas into a clear, structured document that can be easily followed.
Since my game is set during the time of Anne Boleyn, you can also expect Tudor-inspired lore, along with some rich stock footage of the Tower of London. Enjoy!