Category: How To Write A Game

  • The Tavern | How To Write A Dungeons & Dragons Campaign

    I will guide you through the process of writing a homebrew D&D campaign. I start by showing you how to craft a concise synopsis and develop compelling character hooks that will inspire and engage your players.

    Next, I demonstrate how to write a punchy introduction for the first scene of your campaign, setting the stage for an exciting adventure that will draw your players in right from the start.

    I also revisit one of my previous NPCs, explaining how I plan to integrate them into the first encounter of the game.

    For those interested in using a Dungeons & Dragons journal to organise your campaign notes and planning, I also provide a brief tour of my journal, showcasing the content I’ve written so far and how I structure it for ease of use.

    My homebrew campaign is set in the Tudor era, focusing on the period surrounding the imprisonment of Anne Boleyn, so it has a rich historical backdrop. This video is a valuable resource for anyone looking to create a homebrew D&D campaign, particularly those interested in blending history with fantasy elements.

  • Building A Tudor World with D&D Core Assumptions

    Join me as I demonstrate how the Dungeon Master’s Guide—or more specifically, its core assumptions have influenced and shaped the structure of my game.

    I will walk you through how I organise my scenes and talk about why I revised the introduction of my opening scene. This video is particularly useful for those who want to understand how to plan the first act of a D&D campaign or for anyone looking for inspiration to begin writing their own tabletop role-playing game.

    All of the work I do in this video is documented in my D&D journal, where I also sketch character designs. Since my campaign is inspired by the Tudor era, my illustrations and miniature designs draw from historical figures such as Anne Boleyn and Thomas Cromwell, offering a unique historical touch to my gaming universe.

  • 5 Tips & Tricks To Make A Tudor Homebrew Dungeon

    If you’re interested in learning how to create a homebrew D&D campaign with a historical twist, you’ve come to the right place.

    In this video, I share my process for designing a Tudor-inspired game, focusing on Anne Boleyn’s imprisonment, and offer valuable tips and techniques for creating your own historically based campaigns.

    Tudor history is a personal passion of mine, and I believe real-life historical settings offer fantastic opportunities for new and more experienced Dungeon Masters alike.

    These settings come with rich lore that can either be directly integrated into your campaign or used as a framework to inspire fresh and original game ideas.

    By using historical events as a source of inspiration, you can create a deeper, more immersive narrative for your players.

  • Matching Tudors To D&D Character Classes

    I explore the process of choosing Dungeons & Dragons classes for characters inspired by the Tudor era. This video is perfect for anyone who is looking for inspiration or feeling stuck in their character creation process.

    Creating a D&D character can be challenging, so I demonstrate how I use a character’s motivation or backstory to determine the best class for them. While it’s common to start with a class and build the backstory around it, I also discuss how flipping this approach—starting with the character’s personal story—can spark creative ideas and lead to more dynamic character development.

    Whether you’re new to D&D or an experienced player, this video offers a fresh perspective on character creation that can help you think outside the box and create unique, engaging characters.

  • D&D Encounters For Tudor Homebrew Adventure

    I focus on creating encounters for level 3 characters set in the Tudor era. While the primary emphasis is on low-level encounters, many of the concepts I discuss are applicable to high-level encounters as well.

    Additionally, I demonstrate how to incorporate non-combat encounters within a 5e game. These encounters are crucial for creating a well-rounded gameplay experience that extends beyond just combat challenges.

    If you’re looking for inspiration for Dungeons & Dragons encounters, especially if your game is based on a historical period, this video will provide valuable insights and practical tips to enhance your campaign design.

    Whether you’re a new game master or writer, you’ll find strategies to make your encounters more engaging and immersive.

  • Traitor’s Gate | How To Write A Dungeons & Dragons Campaign

    I will be discussing how I write and structure the scene for Beyond Traitor’s Gate. I will provide an in-depth explanation of my approach to scene construction, focusing on how to effectively use the environment to enhance the narrative and immerse players in the story.

    In this particular scene, the players have just entered the courtyard of the White Tower after meeting a mysterious contact at the Cittie of Yorke pub in Holborn. They are now one step closer to their goal of rescuing Anne Boleyn, though they still face many challenges ahead.

    I will also explore how I integrate environmental details, such as the ravens and shrieking heads on spikes, to raise tension and create obstacles. Additionally, the players must find a way into the White Tower before the Yeoman Guard return to their posts, adding a sense of urgency to the scene.

  • Do Personal Characteristics Make Better D&D Characters?

    I guide you through the process of creating a Dungeons & Dragons character using the personal characteristic prompts found in the Player’s Handbook.

    There are four key elements that make up personal characteristics, which are:

    Personality Traits
    Ideals
    Bonds
    Flaws

    I will walk you through each of these elements, explaining how I use them to craft engaging, well-rounded characters. A solid character foundation not only enhances role-playing but also contributes to a more immersive game experience.

    Although I’m using the Player’s Handbook for D&D 5e character creation, these tips are applicable beyond tabletop role-playing. They can also be used for character development in novels and screenwriting, making them versatile tools for any form of storytelling.

  • Making a Level 3 Druid | Personality Traits and More

    I walk you through the process of creating a druid character and show you what my D&D Beyond character sheet looks like.

    I find playing a druid particularly enjoyable due to their deep connection with nature and access to a wide variety of powerful spells.

    For my homebrew Tudor campaign, which is designed for level 3 adventurers, I am building a level 3 druid who is part of a group tasked with rescuing Anne Boleyn from the Tower of London.

    While I may have included a few rare items in her equipment, they are integral to her backstory and character development, adding depth and significance to her role in the campaign!

  • Is Fallout the Perfect Dungeon Setting?

    I explain why the Fallout TV series universe serves as the ultimate setting for a dungeon-style adventure. I will then demonstrate how to adapt this setting into a one-shot campaign with a Dungeons & Dragons twist, incorporating elements like a necromantic wizard and dragon-like creatures.

    Please note that since this video draws heavily from the Fallout TV series, there will be spoilers. If you haven’t seen it yet, I recommend watching the series first and returning to this video later.

    For those interested in learning how to create a Dungeons & Dragons campaign, this video provides a step-by-step guide on designing a quick dungeon and building engaging villains

    I also discuss the traps I’ve chosen and how I integrate these components to maintain momentum and keep players engaged throughout the adventure.

  • Entering The Tower Of London | How To Write A Dungeons & Dragons Campaign

    In today’s video, I will be writing scene 3 of my Tudor homebrew game. The players have finally entered the tower and encountered Jonesy, a seasoned half-elf bard. Is he a friend or foe? Only the unfolding story will reveal the answer.

    As with my previous content, I will break down the process of writing this scene, focusing on the underlying structure I use. This analysis is designed to assist both experienced and novice Game Masters (GMs) or game writers in organising their ideas into a clear, structured document that can be easily followed.

    Since my game is set during the time of Anne Boleyn, you can also expect Tudor-inspired lore, along with some rich stock footage of the Tower of London. Enjoy!