Stories captivate us because they resonate with our shared experiences. According to Christopher Booker in his book The Seven Basic Plots: Why We Tell Stories, every story is, well, one of seven plots.
The first of the seven is “Overcoming the Monster”. In this post, we’ll explore this plot, its stages, and how you can use it to create unforgettable adventures for your players.
What Is the Overcoming the Monster Plot?
The “Overcoming the Monster” plot centres on a hero (or group of heroes) facing and ultimately defeating a powerful adversary—the “monster.” This monster can take many forms: a literal creature, a tyrannical ruler, or a malevolent force threatening the world.
Let’s break down its five stages and see how they align with D&D gameplay.
The Five Stages of Overcoming the Monster
1. Anticipation Stage and Call
This is where the adventure begins. A threat is looming and the heroes are called to action. It sets the stakes and provides a reason for the party to embark on their quest.
Examples in D&D:
- A dragon’s ominous shadow darkens the skies.
- A desperate mayor pleads with the heroes to save their town.
- The players stumble upon a razed village.
Tips for DMs:
- Use vivid descriptions to establish the threat. Is the monster a huge dragon, or a shadowy creature terrorising a remote village?
- Hook the players emotionally. Perhaps the monster has kidnapped someone important to them, or has an item they desperately need.
- Introduce NPCs who emphasise the stakes and urgency.
2. Dream Stage
The heroes are optimistic as they prepare for the challenge. This stage is about gathering resources, forming alliances, and strategising.
Examples in D&D:
- The party seeks an ancient mage for advice on the monster’s weaknesses.
- They explore a forgotten dungeon to retrieve a legendary weapon.
- Side quests provide opportunities to build their arsenal or gain vital information.
Tips for DMs:
- Encourage exploration and problem-solving. Perhaps the monster is vulnerable to specfic element.
- Add lighthearted social encounters to balance the tension.
- Reward creativity and clever planning with inspiration or valuable loot.
3. Frustration Stage
The heroes face setbacks, realising the monster’s true power. This stage tests their limits and forces them to adapt.
Examples in D&D:
- The party confronts the monster but must retreat after a devastating encounter.
- Smaller battles with the monster’s minions leave the group battered.
- The party’s initial plans fail, requiring a new approach.
Tips for DMs:
- Use tension and suspense. Introduce unexpected abilities or resistances the monster possesses.
- Add a ticking clock, like a ritual empowering the monster.
- Avoid wiping out the party unless it serves the story. An NPC rescue, or strategic retreat is a chance for regrouping.
4. Nightmare Stage
This is the darkest hour. The monster’s power is at its peak. This stage builds towards the climactic showdown.
Examples in D&D:
- The party enters the monster’s lair, think dark forest, an ancient temple, or a fortress.
- Environmental hazards such as traps, or lower-ranking minions add to the danger.
- Key moments of reversal—a clever strategy or unexpected advantage—turn the tide in the heroes’ favor.
Tips for DMs:
- Make the lair memorable. Use rich descriptions to create a sense of dread.
- Design a dynamic battle. Give the monster unique abilities, legendary actions, or environmental advantages.
- Allow for character growth. How do the players react under pressure? Celebrate their ingenuity and teamwork.
5. Thrilling Escape and Death of the Monster
The heroes triumph, either spectacularly or narrowly. The story concludes—or transitions into a new chapter.
Examples in D&D:
- The party slays the monster, banishes it, or seals its power.
- They reflect on the battle and celebrate their hard-won victory.
- The world changes as a result of their actions, but is it s a cause for celebration or are there bittersweet consequences?
Tips for DMs:
- Ask players how their characters feel about the outcome. Use NPCs or narration to reflect their emotions.
- Reward creativity. If the players used clever tactics, let them keep unique loot or gain lasting recognition.
- Provide a satisfying resolution. How does the world change after the monster’s defeat?
How to Start Writing an Overcoming the Monster Adventure
Step 1: Creat a memorable villain
- Is the monster an ancient evil awakening after centuries or a new threat wreaking havoc?
- Use character backstories to make the threat personal and relatable.
Step 2: Create Opportunities for Exploration
- Build rich settings with vivid imagery. Is your location a thriving metropolis or a remote mountain enclave?
- Write lore and history for the players to uncover, giving depth to the world and the monster.
Step 3: Pace Your Adventure
- Use the Frustration and Nightmare stages to challenge players with combat, puzzles, and moral dilemmas.
- Make the climactic battle unforgettable with environmental hazards and unique monster abilities.
Step 4: Write a Strong Ending
- Set up the adventure for a satisfying conclusion. Will it end in celebration or bittersweet reflection?
- Let players reflect on their journey and the choices they’ve made.
Final Thoughts
The “Overcoming the Monster” plot is a solid storytelling tool, especially for Dungeons & Dragons and other TTRPGs. By following its structure and rejigging it to fit your idea, you’ll craft an unforgettable adventure.
For more storytelling tips and insights into creating iconic D&D adventures, check out my other guides. And don’t forget to share this post with fellow adventurers—it might just inspire their next campaign!