Category: Homebrew Tudor Game

  • Matching Tudors To D&D Character Classes

    I explore the process of choosing Dungeons & Dragons classes for characters inspired by the Tudor era. This video is perfect for anyone who is looking for inspiration or feeling stuck in their character creation process.

    Creating a D&D character can be challenging, so I demonstrate how I use a character’s motivation or backstory to determine the best class for them. While it’s common to start with a class and build the backstory around it, I also discuss how flipping this approach—starting with the character’s personal story—can spark creative ideas and lead to more dynamic character development.

    Whether you’re new to D&D or an experienced player, this video offers a fresh perspective on character creation that can help you think outside the box and create unique, engaging characters.

  • D&D Encounters For Tudor Homebrew Adventure

    I focus on creating encounters for level 3 characters set in the Tudor era. While the primary emphasis is on low-level encounters, many of the concepts I discuss are applicable to high-level encounters as well.

    Additionally, I demonstrate how to incorporate non-combat encounters within a 5e game. These encounters are crucial for creating a well-rounded gameplay experience that extends beyond just combat challenges.

    If you’re looking for inspiration for Dungeons & Dragons encounters, especially if your game is based on a historical period, this video will provide valuable insights and practical tips to enhance your campaign design.

    Whether you’re a new game master or writer, you’ll find strategies to make your encounters more engaging and immersive.

  • Traitor’s Gate | How To Write A Dungeons & Dragons Campaign

    I will be discussing how I write and structure the scene for Beyond Traitor’s Gate. I will provide an in-depth explanation of my approach to scene construction, focusing on how to effectively use the environment to enhance the narrative and immerse players in the story.

    In this particular scene, the players have just entered the courtyard of the White Tower after meeting a mysterious contact at the Cittie of Yorke pub in Holborn. They are now one step closer to their goal of rescuing Anne Boleyn, though they still face many challenges ahead.

    I will also explore how I integrate environmental details, such as the ravens and shrieking heads on spikes, to raise tension and create obstacles. Additionally, the players must find a way into the White Tower before the Yeoman Guard return to their posts, adding a sense of urgency to the scene.

  • Making a Level 3 Druid | Personality Traits and More

    I walk you through the process of creating a druid character and show you what my D&D Beyond character sheet looks like.

    I find playing a druid particularly enjoyable due to their deep connection with nature and access to a wide variety of powerful spells.

    For my homebrew Tudor campaign, which is designed for level 3 adventurers, I am building a level 3 druid who is part of a group tasked with rescuing Anne Boleyn from the Tower of London.

    While I may have included a few rare items in her equipment, they are integral to her backstory and character development, adding depth and significance to her role in the campaign!

  • Entering The Tower Of London | How To Write A Dungeons & Dragons Campaign

    In today’s video, I will be writing scene 3 of my Tudor homebrew game. The players have finally entered the tower and encountered Jonesy, a seasoned half-elf bard. Is he a friend or foe? Only the unfolding story will reveal the answer.

    As with my previous content, I will break down the process of writing this scene, focusing on the underlying structure I use. This analysis is designed to assist both experienced and novice Game Masters (GMs) or game writers in organising their ideas into a clear, structured document that can be easily followed.

    Since my game is set during the time of Anne Boleyn, you can also expect Tudor-inspired lore, along with some rich stock footage of the Tower of London. Enjoy!

  • The Armoury | How I write a Dungeons & Dragons Campaign

    Join me on an epic journey back to the Tudor era with a Dungeons & Dragons twist! I’ll walk you through the process of crafting an unforgettable D&D adventure. This chapter features The Quiet Armoury. Will the players uncover the hidden secrets of the Tower of London’s mysterious armoury? And, more importantly, will they manage to save Anne Boleyn in time?