Category: Homebrew Tudor Game

  • Kicking off My Tudor Homebrew D&D Campaign!

    I’m planning a Dungeons & Dragons (D&D) campaign from the ground up and will be providing an overview of the different stages of game design—from conceptualising characters to designing treasure items, and crafting a detailed game map. When building an adventure, it’s important to also understand the fundamentals of game design—especially within the context of…

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  • How to make a D&D villain | Watch me design my game

    Let’s make a compelling villain for your Dungeons & Dragons campaign. Crafting a memorable villain is an essential part of storytelling in tabletop role-playing games (TTRPGs), as they often serve as the central source of conflict and drive the narrative forward. Villains are more than just obstacles for the players to overcome—they are complex characters…

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  • From Queen to Cleric: Anne Boleyn’s DnD transformation

    In D&D, clerics are known for their ability to heal, protect, and support others, as well as their proficiency in divine magic. For Anne, these abilities can be expanded to reflect her historical ability to shape the world around her through influence, persuasion, and manipulation. Perhaps Anne’s cleric abilities centre around themes of justice, divine…

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  • Plan a campaign with Dungeons and Dragons tarot cards

    Here I demonstrate the creative potential of integrating Dungeons and Dragons tarot cards into my homebrew campaign. This process is a novel way to inject both randomness and thematic depth into my storytelling. While tarot cards, are often used for divination and gaining insight into the future, they can also serve as a fascinating tool…

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  • How to Make a Good D&D Dungeon Trap in a Tudor Tower

    I’ll be walking you through the process of designing traps for my new Dungeons & Dragons (TTRPG) game, set in the Tudor period during the reign of Henry VIII and the time of Anne Boleyn. I’ll show you how to integrate the era’s politics, architecture, and lore into your trap designs. Designing traps is not…

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  • Dungeons & Dragons Journal | Creation & Process

    I will take you through my D&D journal, which serves as a comprehensive record for the homebrew campaign I’m developing. This journal is a crucial part of my process, allowing me to organise my thoughts, plot out key scenes, and document the various characters and lore that will bring my game to life. I’ll guide…

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  • The Tavern | How To Write A Dungeons & Dragons Campaign

    I will guide you through the process of writing a homebrew D&D campaign. I start by showing you how to craft a concise synopsis and develop compelling character hooks that will inspire and engage your players. Next, I demonstrate how to write a punchy introduction for the first scene of your campaign, setting the stage…

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  • UNIQUE DIY D&D MINIATURES with Paper and Procreate!

    Learn how to create low-cost D&D miniatures using existing sketches and artwork. I start by digging into my D&D journal, using my sketches of historical figures, Thomas Cromwell and Anne Boleyn. By using a cardboard or heavy paper template, this process is an excellent starting point for beginners, who don’t want to invest in resin…

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  • Building A Tudor World with D&D Core Assumptions

    Join me as I demonstrate how the Dungeon Master’s Guide—or more specifically, its core assumptions have influenced and shaped the structure of my game. I will walk you through how I organise my scenes and talk about why I revised the introduction of my opening scene. This video is particularly useful for those who want…

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  • 5 Tips & Tricks To Make A Tudor Homebrew Dungeon

    If you’re interested in learning how to create a homebrew D&D campaign with a historical twist, you’ve come to the right place. In this video, I share my process for designing a Tudor-inspired game, focusing on Anne Boleyn’s imprisonment, and offer valuable tips and techniques for creating your own historically based campaigns. Tudor history is…

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