I will be discussing how I write and structure the scene for Beyond Traitor’s Gate. I will provide an in-depth explanation of my approach to scene construction, focusing on how to effectively use the environment to enhance the narrative and immerse players in the story.
In this particular scene, the players have just entered the courtyard of the White Tower after meeting a mysterious contact at the Cittie of Yorke pub in Holborn. They are now one step closer to their goal of rescuing Anne Boleyn, though they still face many challenges ahead.
I will also explore how I integrate environmental details, such as the ravens and shrieking heads on spikes, to raise tension and create obstacles. Additionally, the players must find a way into the White Tower before the Yeoman Guard return to their posts, adding a sense of urgency to the scene.